Gamify Your Class Without Electricity

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Posted by jenmalonetn | Posted in Games, Gamification | Posted on May 5, 2014

 

Gamify Your Class Without Electricity has excellent ideas on how to use games to increase student engagement and achievement.

Answerables

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Posted by jenmalonetn | Posted in Gamification | Posted on March 13, 2014

answerables

 

 

 

 

 

Answerables is an online virtual world game designed exclusively for students.  There is a short video describing the game and also information for parents and teachers about online safety.

3 Online Coding Games for Students

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Posted by jenmalonetn | Posted in Coding, Gamification | Posted on March 13, 2014

code maven

 

 

Here are three online tools to help students learn computer coding.

Code Monster

Game Maven

Code Maven

Transforming the Way We Learn: Four New Ways Kids Can Learn with Minecraft

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Posted by jenmalonetn | Posted in Coding, Games, Gamification | Posted on September 24, 2013

 

Transforming the Way We Learn: Four New Ways Kids Can Learn with Minecraft This article outlines ways Minecraft can be used in classrooms to enhance student learning.  Examples include writing, learning code, and even lessons in digital citizenship.

Game Based Learning Ideas from ISTE 2013

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Posted by jenmalonetn | Posted in Gamification | Posted on August 16, 2013

Settlers of Catan

Game Based Learning Ideas from ISTE 2013 posted by Ryan Schaaf on the Edutopia site.

Kodu Challenge Imagine Cup

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Posted by jenmalonetn | Posted in Coding, Contests, Games, Gamification | Posted on March 26, 2013

Kodu Challenge Imagine Cup

Imagine Cup happily invites aspiring game developers, ages 9 to 18, to learn coding by developing a video game with Kodu, an easy-to-learn, game-creation toolkit and programming language available for free download on Windows-based PCs. We’ve drawn on the expertise of Mercy Corps and the Joan Ganz Cooney Center at Sesame Workshop to launch this new challenge and we can’t wait to see what young coders create!

The Kodu Challenge runs from March 19 through May 17, 2013, and invites students in two age brackets (9-12 and 13-18) to design games on the Kodu platform. For this challenge, students will explore the relationships between water and people through the medium of Kodu video games. Although the only limits for these students are their imaginations, the partnership with Mercy Corps offers the chance to learn and explore water-related issues, including disaster relief, clean-water engineering projects and much more through a video series launching soon right here on our site. While acquiring valuable skills such as critical thinking, storytelling and programming, students in both age brackets will compete for first-place prizes of US$3,000, second-place prizes of US$2,000, and third-place prizes of US$1,000.

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