CK-12 Online Math and Science Textbooks call Flexbooks. They also have study groups for students, simulations, and adaptive practice. You search by state, grade level, and science strand to find content.
BioMan Biology is the fun place to learn Biology! Here you will find learning games, review games, virtual labs and quizzes that will help you to learn about cells, ecology, genetics, physiology, and much more!
Note: If you are a teacher, please check out the teacher section for ways to use the site to increase student engagement and learning. Remember, everything on this site is completely FREE to use!
Our contest, we hope, offers something in the middle.
Here’s how it works: Each week from June 14 to Aug. 16, teenagers 13 to 19 years old are invited to choose any piece in The New York Times they like and write to tell us why it interested them. We will then choose a weekly favorite to feature, just as we have done every summer since 2010.
Sure, it’s an easy way to add more nonfiction (or “informational text”) to a school’s summer reading list, but because contestants can choose any article they want, on any topic from North Korea to Justin Bieber, we hope it also offers a bit of fun.
We have all heard of Ted Talks. Now teachers can utilize Ted Ed for their classrooms. Videos are categorized by topics and subject areas, have questions and deeper thinking activities to go with the videos, allow you to use You Tube videos in the same fashion, and even allow you to “FLIP” your lessons by altering content and saving a unique URL. I am impressed with this learning tool for middle and high school students.
Gamestar Mechanic is a free online game creation program perfectly aligned to some STEM standards. Take a look at the video and explore the teacher resources. Looks like a great site for middle school.
The TeachEngineering digital library provides teacher-tested, standards-based engineering content for K-12 teachers engineering content for K12 teachers to use in science and math classrooms. Engineering lessons connect real-world experiences with curricular content already taught in K-12 classrooms. Mapped to educational content standards, TeachEngineering‘s comprehensive curricula are hands-on, inexpensive, and relevant to children’s daily lives.
HippoCampus is a project of the Monterey Institute for Technology and Education (MITE). The goal of HippoCampus is to provide high-quality, multimedia content on general education subjects to high school and college students free of charge.
The Design Thinking Toolkit for Educators contains the process and methods of design, adapted specifically for the context of education. The site includes video stories of implementation and offers a free downloadable toolkit for educators.
KlabLab is a co-creation community that enables you to learn your own way. You can learn through community-created videos, music and much more. You can also submit your own content to share with others and earn “fame” if the community likes your stuff. Learning shouldn’t be boring and you can help us change it.
Word Generation is a research-based vocabulary program for middle school students designed to teach words through language arts, math, science, and social studies classes. The program employs several strategies to ensure that students learn words in a variety of contexts.
The program consists of weekly units that each introduces 5 high-utility target words through brief passages outlining controversies currently under debate in this country. The paragraphs are intended to help students join ongoing “national conversations” by sparking active examination and discussion of contemporary issues. The target words are relevant to a range of settings and subject areas. The cross-content focus on a small number of words each week will enable students to understand the variety of ways in which words are related, and the multiple exposures to words will provide ample opportunities for deeper understanding.